design
Chipboard model, Arch 300, Final Project 1: Landmarker, Fall 2012
Chipboard model, Arch 300, Final Project 1: Landmarker, Fall 2012Designed a viewing platform in the woods behind houghton house that marks a trail and provides a place to look at the view of the lake. Supposed to be made out of cement. The columns mimic the trees and provide privacy/viewing buffers in certain spots. It also creates a short-cut to the path in the woods
Chipboard, Bass Wood and Chicken Wire, Arch 300, Final Project 1: Landmarker, Fall 2012
Chipboard model, Arch 300, Final Project 1: Landmarker, Fall 2012
Foam Core Model, Arch 200, Final Project 2, Fall 2011
Foam Core Model, Arch 200, Final Project 2, Fall 2011 Created a hallway that plays with the idea of light and shadows, specifically The play of brilliance type of light. The different openings lets in natural light that lights up a pathway for the viewer to follow inside. The pathway is very controlled and manipulates how the viewer moves through out it. They also move up and down as there are different floor levels inside.
Foam Core Model, Arch 200, Final Project 2, Fall 2011
Foam Core Model, Arch 200, Final Project 2, Fall 2011
Plywood, Pine Timber and Plexi Glass, Arch 300, Final Project 2: Viewing Device, Fall 2012
Plywood, Pine Timber and Plexi Glass, Arch 300, Final Project 2: Viewing Device, Fall 2012 This device is meant to capture different times of the day in Geneva, NY. It looks at what the busiest times of the day: 8am, noon and 4pm, aka morning commute, lunchtime and commute home. The device is supposed to identify the most important aspects of that time of day such as apartments, restaurants, traffic lights, cross walks, which relate to the different things going on at that time.
Plywood, Pine Timber and Plexi Glass, Arch 300, Final Project 2: Viewing Device, Fall 2012
Plywood, Pine Timber and Plexi Glass, Arch 300, Final Project 2: Viewing Device, Fall 2012
Cardstock Paper Model, Arch 200, Final Project 1, Fall 2011
Cardstock Paper, Arch 200, Final Project 1, Fall 2011 This was study of that developed overtime using drawings, diagrams, collages and models of a wordel. The wordel was analyzed by looking at its symmetry, datum, horizon line, etc. Then the information was transcribed into a diagram. The information was then interpreted through collages and finally at the end a 3D model that used only one sheet of paper and no glue.
Process Drawing, Arch 200, Final Project 1, Fall 2011
Cardstock Paper Model, Arch 200, Final Project 1, Fall 2011
Plaster Model, 3D Design, Fall 2010
Plaster Model, 3D Design, Fall 2010 Created a plaster model from one cube of plaster. The zipper is supposed to look as though the piece is un-zipping itself and creates interesting light spaces.
Plaster Model, 3D Design, Fall 2010
Plaster Model, 3D Design, Fall 2010
Plywood and Pine Lumber, 3D Design, group project
Plywood and Pine Lumber, 3D Design, group project This was a partner project in which we each created a chair that would come together as a puzzle. One chair signifies a more feminine look with curves and the other more masculine with straight edges and "boyish" colors. The female piece fits into the male piece.
Plywood and Pine Lumber, 3D Design, group project
Plywood and Pine Lumber, 3D Design, group project